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  Invited Speaker

International Symposium on Ubiquitous Virtual Reality (ISUVR) is an international symposium for emerging new paradigm on virtual reality in ubiquitous computing era, which accelerates the convergence of multidisciplinary technologies to enrich the quality of user experience. With this trends, for the past years, ISUVR has been a successful event where participants exchange research ideas about "Ubiquitous VR" with other researchers from different backgrounds. Thus, it would be timely to initiate a forum to discuss and share ideas on “Augmented Experience in Ubiquitous VR" which combines various AR/MR/VR related technologies to enhance human’s ability.



  INVITED SPEAKER 1



Kai Kunze    Keio Graduate School of Media Design, Keio University, Japan.


 ○ Title

   - Open Eyewear and beyond -
     From Superhuman Sports to Amplifying Human Senses



 ○ Abstract

   - From Superhuman Sports to Amplifying Human Senses This talk gives an overview about the JST Presto Research Project on Open Eyewear ( http://eyewear.pro ), focusing on sensor equipped smart glasses. I will discuss sensing on smart eyewear to track reading activities, cognitive functions, facial expressions in everyday life etc. towards applications in Virtual and Augmented Reality using physiological signals for subtle interactions. Finally, I will introduce a couple of application cases related to Superhuman Sports, Mindfulness and Human Enhancement with a small discussion about the potential of cross-modal correspondence for immersive applications in human computer interaction.



 ○ Biography

   - Kai Kunze works as Associate Professor at Keio Media Design, Yokohama, Japan. Beforehand, he held an Assistant Professorship at Osaka Prefecture University. He received his phD. Summa Cum Laude from University Passau, Germany. His work experience includes research visits/internships at the Palo Alto Research Center (PARC), MIT Media Lab, Sunlabs Europe and the German Stock Exchange. Kai is one of the pioneer researchers in the emerging Eyewear Computing field. His current research includes human augmentation, sense amplification and smart eyewear. He is a Member of the Superhuman Sports Society.



  INVITED SPEAKER 2



Jason Orlosky  Osaka University, Japan.


 ○ Title

    - Augmented Reality as an Entry Point to Parallel Consciousness



 ○ Abstract

   - In the 21st century, we have finally begun to scratch the surface of a ubiquitous network of information, accessible to anyone with an internet connection. We have calculators, phones, and now virtual realities, each technology both physically and logically inching closer and closer to our brains. These advancements have changed the way we learn, think, connect, and even feel. This talk explores Augmented Reality (AR) and its relationship to parallel consciousness, the idea that digital representations of cognition can function as an extension and in many ways parallel processor to the brain. AR devices and wearable displays have the potential to be more closely integrated to our though processes than any other preceding system, and they can provide us with better mechanisms with which to study human thought. As examples, I will review technologies like eye tracking, brain computer interfaces, and neural networks, and how they relate to the field of AR. These kinds of systems give us a unique opportunity to learn about cognition and more effectively integrate human and machine intelligence into a single system.



  INVITED SPEAKER 3



Jinshi Cui   Peking University, China.


 ○ Title

   - Children's behavior computation for social inhibition research



 ○ Abstract

   - According to culture-across research, higher levels of trait social anxiety have been found in East Asian countries than in Western countries. Early detection of social inhibition and supportive parenting during childhood could effectively reduce negative impact, e.g. prevention of SAD or suicidal behavior in later life. Recent progress in computer vision and eye movement tracking techniques make it possible to extract children's behavior in real psychology research context. In this talk, I will give examples of automatic children's behavior computation for social inhibition research, including peer play analysis, attention modeling, gaze estimation and emotion recognition.



  INVITED SPEAKER 4



Thammathip Piumsomboon    University of South Australia, Australia.


 ○ Title

   - Sharing What You Feel and Interacting with What You See



 ○ Abstract

   - Empathic computing systems capture the experience of one user and sharing it with the other, creating an understanding between them to improve their collaboration. In our recent work, we applied empathic computing to Mixed Reality (MR), which yielded interesting outcomes. For this talk, I will share our results from three studies that explored different aspects of empathic computing in MR including sharing of physiological signal in Virtual Reality (VR), eye-gaze-based interaction in VR, and sharing gaze in remote collaboration between Augmented Reality (AR) and VR.



 ○ Biography

   - Dr.Thammathip Piumsomboon is a Research Fellow in School of Information Technology and Mathematical Sciences, University of South Australia. He is working with Prof. Mark Billinghurst at the Empathic Computing Laboratory, exploring novel user interfaces for collaboration in Mixed Reality (MR). Prior to his return to academia, Thammathip was a Unity Director in an Augmented Reality (AR) start-up, QuiverVision, developing mobile AR application. He received his PhD in Computer Science from University of Canterbury in 2015.